Information technology for building 3D scenes for virtual reality with high speed

Authors

  • A.A. Yarovyy Vinnytsia National Technical University
  • L.V. Krylyk Vinnytsia National Technical University
  • O.O. Kulyk Vinnytsia National Technical University
  • D.H. Pasichnyk Vinnytsia National Technical University
  • O.V. Nebozhanov Vinnytsia National Technical University

DOI:

https://doi.org/10.31649/1681-7893-2018-36-2-28-34

Keywords:

heterogeneous computing, virtual reality, GPGPU, 3D-scenes

Abstract

The analysis of organization features of information technology for the 3D-scene construction is carried out in researches. The software package for both CPU and GPU-oriented software and hardware platform was developed. By using GPU cores for particles processing of 3D-scene the performance increase of processing operation was achieved.

 

Author Biographies

A.A. Yarovyy, Vinnytsia National Technical University

д.т.н., професор, завідувач кафедри комп’ютерних наук

L.V. Krylyk, Vinnytsia National Technical University

к.т.н., доцент, доцент кафедри комп’ютерних наук

O.O. Kulyk, Vinnytsia National Technical University

аспірант кафедри комп’ютерних наук

D.H. Pasichnyk, Vinnytsia National Technical University

аспірант кафедри комп’ютерних наук

O.V. Nebozhanov, Vinnytsia National Technical University

магістр кафедри комп’ютерних наук

References

1. What is a virtual reality? [Electronic resource]. Access mode - https://futurum.today/shcho-take-virtualna-realnist

2. Nebozhanov O.V. (2017). Analysis of software for creating 3D scenes for virtual reality. Youth in technical sciences: research, problems, perspectives. III International Scientific and Practical Internet Conference.

3. Yarovoy AA, Kulik O., Kokryatskaya NI (2015) Parallel-hierarchical transformation of spot-based images based on Multi-GPU systems. Information Technology and Computer Engineering, 34, 3, 72-80.

4. Pasichnyk DG, Yarovoy AA (2016, March) Analysis of approaches to improving the quality of raster images based on GPGPU technology. XLV Scientific and Technical Conference of Vinnytsia National Technical University, Vinnitsa, VNTU.

5. WorldMachine 2 [Electronic resource]. Access Mode - http://www.mrbluesummers.com/324/blog/world-machine-2-review-2

6. Textures [Electronic resource]. Access Mode - https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/

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Abstract views: 247

Published

2019-07-08

How to Cite

[1]
A. Yarovyy, L. Krylyk, O. Kulyk, D. Pasichnyk, and O. Nebozhanov, “Information technology for building 3D scenes for virtual reality with high speed”, Опт-ел. інф-енерг. техн., vol. 36, no. 2, pp. 28–34, Jul. 2019.

Issue

Section

Systems Of Technical Vision And Artificial Intelligence, Image Processing And Pattern Recognition

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